About me

Interaction poetry & Experience Architecture

Connecting ideas and helping humans feel the future.

I brings innovation to society and starts new dialogues. I develop the faculty for poiesis in people.  More simply put, I develop new ways of thinking, learning, seeing and doing.


I am sharing my exclusive knowledge thru presentations, videos, and blog posts. Feel free to explore.

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Stories of a Near Future

Near Future Research & Spatial Storytelling Studio.

We explore the possibilities of Extended Reality Experiences and their impact on Educational Design.

We create Augmented Spaces & Spatial Storytelling Experiences to bring a sense of calm and meaningfulness to our interactions with physical spaces, data and humans.

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What I blog about

My Story

After 25 years of practice, I have developed various types of Workshops & Learning Expeditions to approach Creative Leadership, Spatial Computing, Interaction Design, Visual Sensemaking & Storytelling methods with the eyes of a relational artist.

Part of my role is to bring innovation to society and start new dialogues around usages of technologies that can build a preferable future.  I  work with companies, institutions, organizations, schools, museums & cities that want to integrate an Educational & Transformational Design practice into their culture.

I create experiences, interactive software & visual design concepts, and narratives dealing with the potential risks and rewards inherent in technological, sociological, and scientific development to exert an important influence on how our society and companies come to terms with these innovations.


Jonathan Bélisle has been a multimedia storyteller and creative UX visionary for 25 years.

Jonathan co-founded the studio Stories of a Near Future institute, a Montreal-based Research & Creation consultancy firm that specializes in the exploration of the possibilities of Extended Reality Experiences and their impact on Educational Design. The studio focus on Low Tech platforms, promotes Slow Media and other forms of non-addictive interaction design approaches while using bleeding-edge Calm Computational Arts & Interactive Storytelling Design tools.

His diverse background in Cinema, technology, media, and human psychology enables him to approach complex problems in a playful manner. By adding a human touch to mobile devices and infusing interactive storytelling in connected objects and media, he pushes the boundaries of narrative and interactive experiences beyond the screen into real life.

Jonathan has a long experience in UX Design Ops and Service Design focusing on innovation in the following fields: Mobile Games & Apps, Natural Language Processing, Spatial Storytelling, Machine Learning, IoT, AR/MR/VR Technologies.

He is the creator of Wuxia the Fox – An interactive multimedia experience for families that was the ” first film that you read” ever produced ” using artificial intelligence and augmented reality to take the audience from a passive state of listening to an active state of storytelling.

He is the Founder of Calmr.io the simplest and cost-effective Spatial Storytelling platform methodologies and platforms to think, design, and manage Mixed Reality experiences in Public Space, Schools, Homes, and Museums.

He is the author of SMALL – an ensemble of Foundational UX methods that successfully transformed client’s team cultures such as:
– BANFF Center

He is a Research Affiliate at the Annenberg Innovation Lab of Southern California University and a professor of experience architecture at INIS Media School in Montreal.

He is a co-founder of the Interactive Art Collective Ensemble Ensemble that produces ” The Compassion Machine” a ground-breaking Computation Arts installation.

He was the Design Ops Director for BHVR business solutions from 2019 to 2021 where he translated the Game Design practices into Product & Service Design methods.

He was the Program Director of the Banff Center Emergence Lab in 2014 and 2016.

He was Chief Facilitator for the Creation Lab of the Canadian Museum of Human Rights in 2017.